Guild Wars 2 does a very good job at this.īorderlands 2 made me laugh at its characters and plot, and rage at its combat mechanics. In the future, I really hope they provide level scaling to even the odds and make matchmaking easier. Playing with friends is awkward if you dont play as a group all the time - level differences make it hard for some, and easy for others. My problem wasn't taking damage, or being out of cover, it was simply not having enough damage output to end a fight before my ammunition was depleted. Maybe i'm just shit at games, maybe I just had savagely bad luck, but I found myself dumping huge quantities of ammo into things and running out constantly, because I really felt underpowered relative to equal level targets. Otherwise you have to continually replay content until you get something nice. Playing with four people looking for different things makes this easy. More players = more loot = more chances something useful for your build drops. You can of course keep minions alive on purpose, simply taking the extra hits, but this feels like it's just a workaround, not an intended solution. With no partners to get you up, you basically have to hope the boss spawns a minion. You're basically SOL if you go down on a boss fight alone. Borderlands 2 is vastly skewed towards co-op play.
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